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Technical Paper

Subjective Testing Experiment using the Semantic Differentials Paradigm for Sound Quality Assessment of Power Seat Mechanism Noise

2005-05-16
2005-01-2475
This paper describes the development of a semantic differential test paradigm for evaluating product sound quality by a population of human subjects. The design of this specific experiment was also structured to test for a variety of expected common experimental errors. An investigation on the dependence of presentation order was executed by implementing both a fully balanced and a partially balanced design, and differences in subject populations were tested by independently testing two geographically separate populations. In order to conduct this testing, a general semantic-differentials graphical user interface (GUI) was written in MATLAB to present the specific stimuli to each subject in a unique specific sequence and extract a variety of semantic differential ratings for later statistical analyses. A discussion of the advantages and disadvantages for Semantic Differentials approach is presented as well as a discussion of the confidence in the resulting subject dataset.
Technical Paper

Power Seat Adjuster Noise Metric Development & Correlation to Subjective Response Data

2005-05-16
2005-01-2474
This paper describes the development of a model for the predicted quality assessment of power seat mechanisms. This model was based on the statistical correlation of objective popular sound quality metrics (and their associated distribution statistics) to a set of subjective results obtained in a previously reported [1] semantic differentials evaluation experiment. More important then the model itself, the greatest surprises were in the statistical analyses of the subjective response data and the statistical significance and independence of the various commercial software generated sound quality metrics. Step-wise regression was used to identify a sub-set of independent variables that best fit the subjective response data and determine the appropriate model coefficients. This resultant model showed significantly better correlation to this population of subjective response data than other overall sound quality metrics e.g., Loudness, UBA, Pleasantness, etc.
Technical Paper

Development of a Subjective Human Factors Scoring and Assessment Technique for the Total Vehicle

2005-04-11
2005-01-0434
The present paper describes two studies performed with the aim of developing a human factors evaluation technique for the total vehicle based upon users' subjective experience while interacting with automotive controls and displays. In the first study, a total vehicle task analysis was conducted using a card-sort technique to partition users- activities in and around the vehicle into conceptually cohesive groups, or task scenarios. In the second study, each task scenario was evaluated in each of two vehicles using twenty five bipolar attribute rating scales chosen to describe users' experience while interacting with controls and displays. Results of a factor analysis on these data revealed that users' experience could be described along four different dimensions. These data were used to compare and contrast the two different vehicles.
Technical Paper

A User-Based Qualitative Usability Assessment and Design Support Assessment Tool

2005-04-11
2005-01-0428
There is evidence that consumers' emotions can affect their behavior and performance when performing tasks using a system [1]. In the automotive industry, it is particularly important to focus on consumers' emotional experience and its influence on vehicle interactions, in addition to traditional usability and performance measures. This paper focuses on a qualitative, user-based usability assessment and design support tool that measures subjective dimensions of consumers' experience when interacting with systems. In addition, this paper describes the development of a predictive model relating subjective experience from interacting with a vehicle system and overall satisfaction with that system. Results from this study revealed that consumers' overall satisfaction can be related to dimensions of ease-of-use, shape, and reach/manipulation.
Technical Paper

Developing Safe and Compelling Automotive Human-Vehicle Interaction

2004-10-18
2004-21-0023
The migration of consumer products technologies from home, work, and play has created a potentially perilous situation within the automobile interior. This is because today’s drivers are required to interact with complex and sometimes needlessly complicated electronic systems. While these systems bring new levels of convenience, luxury, and connectivity to today’s motorists, they are also becoming an increasing source of frustration and distraction. To address this problem, OEM’s and suppliers must implement new user interface (UI) development methodologies that keep end-user needs clearly in focus, while at the same time provide the means for an efficient, cost effective product launch. This manuscript addresses this challenge by discussing a new process for user interface definition and refinement.
Technical Paper

Identifying Control Groupings and Menu Structures for Advanced Automotive Systems Using Psychological Clustering and Scaling Techniques

2000-03-06
2000-01-0167
As automobile manufacturers seek to provide customers with a growing array of in-vehicle information and functionality, information management becomes an important task for the driver. The organization of controls and information in the human/machine interface (HMI) is a major factor determining the efficiency with which users access and process information. This paper describes two studies in which empirical psychological methods are used to identify users' conceptual organization of automotive system functions. Results provide guidance for laying out controls and structuring hierarchical menus in HMIs for two products.
Technical Paper

Assessing Automotive Audio System Visual Appearance Attributes Using Empirical Methods

1999-03-01
1999-01-1268
Human factors engineers typically concern themselves with issues of product functionality measured in terms of users’ task completion times and/or error rates. However, a product is not only a means to accomplish specific goals but a perceptual object whose sensory attributes mediate a certain “look and feel.” The present study sought to identify the visual appearance attributes of automotive audio systems that impact qualitative response to products. Results revealed specific visual appearance attributes that contributed separately to the perception of stylish appearance, 3D shape, visual complexity and cost/quality.
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