Browse Publications Technical Papers 2002-21-0062
2002-10-21

MultiMedia Entertainment: Vehicle Technology and Service Business Trends 2002-21-0062

Entertainment is the “killer application” for high value telematics services in vehicles. Entertainment does not require a new, untested consumer business model: consumers have been “paying” for entertainment in vehicles for decades. Examples include purchases of audio cassettes and CDs; listening to radio advertising; and more recently, the rental or purchase and playback of videotape movies in the rear seat. Today, technology advances in digital satellite broadcasting, digital compression, mass data storage, and broadband wireless communications are driving very dynamic business opportunities for entertainment service delivery to vehicles. Obvious examples are XM and Sirius Radio, DVD movies, rear seat video games, and MP3 audio playback from flash memory or hard disc drives. A more advanced example is the direct sale and download of compressed digital audio, video, and game software via wireless links that bypass the conventional bricks and mortar retail business. This paper explores the potential timing and business opportunities related to these technology driven services.

SAE MOBILUS

Subscribers can view annotate, and download all of SAE's content. Learn More »

Access SAE MOBILUS »

Members save up to 16% off list price.
Login to see discount.
Special Offer: Download multiple Technical Papers each year? TechSelect is a cost-effective subscription option to select and download 12-100 full-text Technical Papers per year. Find more information here.
We also recommend:
JOURNAL ARTICLE

Exploring Use of Ethernet for In-Vehicle Control Applications: AFDX, TTEthernet, EtherCAT, and AVB

2012-01-0196

View Details

TECHNICAL PAPER

The TravTek Driver Information System

912820

View Details

MAGAZINE

Automotive Engineering International 2002-10-01

AUTOOCT02

View Details

X