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Technical Paper

A multi-vehicle platoon simulator

2000-06-12
2000-05-0363
This paper presents a real-time vehicle powertrain simulator and a pseudo real-time multi-vehicle platoon simulator. The developed powertrain simulator simulates the complex vehicle powertrain dynamics, including detailed shifting transients, in the PC environment in real time. The driver input is provided using a throttle pedal interfaced using the game port. The processor requirements vary depending on the simulation options selected. In the basic version, this requirement is only approximately 20% of a 300 MHz Pentium II- based PC. For multi-vehicle platoon simulation, a network configuration is proposed. It links several individual powertrain simulations via the TCP/IP network. This network platoon simulation is also linked to a server which graphically displays the multi-vehicle platoon operation. In this network configuration, due to a random delay in data transfer the simulation time kernel is made to lag real time.
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