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Technical Paper

Artist-Centric HMI Software Development Tool for Reconfigurable Instrument Clusters: Integration with Model-Based Development Tool

2015-04-14
2015-01-0169
Instrument clusters that display all information on a TFT-LCD screen, also known as reconfigurable instrument clusters, have become the new trend in automotive interiors. DENSO mass-produced the world's first reconfigurable instrument cluster in 2008. To satisfy customer requirements, large quantities of resources were required. Coupled with an iterative process due to requirement changes, development costs became very high. Reducing development costs was vital in order to expand the reconfigurable instrument cluster product line. A new artist-centric HMI (human machine interface) software development workflow is proposed to reduce the development effort by introducing a data converter and real-time 3D rendering engine in our earlier paper. Our goal is to realize an environment with little programming during development by utilizing a tool chain to automate the majority of the programmer's tasks.
Journal Article

Artist-Centric New HMI Software Development Workflow: Development of Real-Time 3D Rendering Engine for Reconfigurable Instrument Clusters

2013-04-08
2013-01-0425
Instrument clusters that display all information on a TFT-LCD screen, also known as reconfigurable instrument clusters, have become the new trend in automotive interiors. DENSO mass-produced the world's first reconfigurable instrument cluster in 2008. To satisfy customer requirements, large quantities of resources were required. Coupled with an iterative process due to requirement changes, development costs became very high. Reducing development costs was vital in order to expand the reconfigurable instrument cluster products line. One solution was to use existing human machine interface (HMI) tools. However, most HMI tools are geared toward software developers and not graphic artists. Furthermore, each tool has its own unique method for image and scene creation, creating an ineffective and sometimes difficult environment for artists familiar with industry-leading computer graphics (CG) software to learn and use the tools.
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