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Technical Paper

Compaction-Based Deformable Terrain Model as an Interface for Real-Time Vehicle Dynamics Simulations

2013-04-08
2013-01-1197
This paper discusses the development of a novel deformable terrain database and its use in a co-simulation environment with a multibody dynamics vehicle model. The implementation of the model includes a general tire-terrain traction model which is modular to allow for any type of tire model that supports the Standard Tire Interface[1] to operate on the terrain. This allows arbitrarily complex tire geometry to be used, which typically has a large impact on the mobility performance of vehicles operating on deformable terrains. However, this gain in generality comes at the cost that popular analytical pressure-sinkage terramechanics models cannot be used to find the normal pressure and shear stress of the contact patch. Pressure and shear stress are approximated by combining the contributions from tire normal forces, shear stresses and bulldozing forces due to soil rutting.
Journal Article

A Physics-Based Vehicle/Terrain Interaction Model for Soft Soil Off-Road Vehicle Simulations

2012-04-16
2012-01-0767
In the context of off-road vehicle simulations, deformable terrain models mostly fall into three categories: simple visualization of the deformed terrain only, use of empirical relationships for the deformation, or finite/discrete element approaches for the terrain. A real-time vehicle dynamics simulation with a physics-based tire model (brush, ring or beam-based models) requires a terrain model that accurately reflects the deformation and response of the soil to all possible inputs of the tire in order to correctly simulate the response of the vehicle. The real-time requirement makes complex finite/discrete element approaches unfeasible, and the use of a ring or beam -based tire model excludes purely empirical terrain models. We present the development of a three-dimensional vehicle/terrain interaction model which is comprised of a tire and deformable terrain model to be used with a real-time vehicle dynamics simulator.
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