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Technical Paper

Simulation Driven Design of Engine Cylinder Head

2015-04-14
2015-01-1739
Cylinder head design is one of the most involved disciplines in engine design. Whether designing an altogether new head or revamping an old one, several different coupled and inter-dependent technologies ranging from heat transfer, fluid flow, combustion, material non-linearity, structural and fatigue have to be accounted. Simultaneous designing of ports, jacket and combustion chamber leads to cylinder head design, which is then tested for its strength and durability. Traditionally a series of analytical, empirical, test-based and simulation based exercises are conducted to design cylinder heads. With increasing pressure on reducing cost and turnaround time, focus on moving towards a quasi-simulation based design and development of cylinder heads is gaining strength. This paper talks about how a simulation driven process for cylinder head design can be developed.
Journal Article

Rapid Meshing for CFD Simulations of Vehicle Aerodynamics

2009-04-20
2009-01-0335
To-date the primary challenge in conducting aerodynamic CFD simulations of actual vehicles with realistically complex geometry has been the construction of a computational mesh. The CAD-to-Mesh processes used to-date have been laborious, often requiring many weeks of engineering time. In this paper we present a new technique to greatly expedite the CAD-to-Mesh process. The fundamentals of this technique are discussed followed by case studies that show that this technique can reduce the engineering time required for the CAD-to-Mesh process to just a few hours.
Technical Paper

Improvements in CFD Simulation of Aero-Acoustics in a Throttle Body

2009-04-20
2009-01-0768
Computational Fluid Dynamics simulation of aero-acoustics requires a high fidelity mesh. For Direct simulations, a very good quality and reasonably refined mesh is required in the entire domain encompassing the source and receiver of the sound. A usual practice so far has been to use structured grid to mesh the geometries. For complex geometrical shapes, such as throttle body, creating a fully structured mesh becomes very tedious and could consume a lot of time. Once the computational model is in place, obtaining meaningful solution also takes a long time since the solution has to be run for quite the long time in order to capture reasonably accurate sound pressure data. The current paper focuses on both of these time-consuming aspects. A comparative study of three different mesh types in a throttle body geometry is considered.
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