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Technical Paper

Assessing the Impacts of Dedicated CAV Lanes in a Connected Environment: An Application of Intelligent Transport Systems in Corktown, Michigan

2021-04-06
2021-01-0177
The interaction of Connect and Automated vehicles (CAV) with regular vehicles in the traffic stream has been extensively researched. Most studies, however, focus on calibrating driver behavior models for CAVs based on various levels of automation and driver aggressiveness. Other related studies largely focus on the coordination of CAVs and infrastructure like traffic signals to optimize traffic. However, the effects of different strategic flow management of CAVs in the traffic stream in the comparative scenario-based analysis is understudied. Thus, this study develops a framework and simulations for integrating CAVs in a corridor section. We developed a calibrated model with CAVs for a corridor section in Corktown, Michigan, and simulate how dedicated CAV lane operations can be implemented without significant change in existing infrastructure.
Technical Paper

Augmented Reality for Improved Dealership User Experience

2017-03-28
2017-01-0278
The potential for Augmented Reality (AR) spans many domains. Among other applications, AR can improve the discovery and learning experience for users inspecting a particular item. This paper discusses the use of AR in the automotive context; particularly, on improving the user experience in a dealership show room. Visual augmentation, through a tablet computer or glasses allows users to take part in a self-guided tour in learning about the various features, details, and options associated with a vehicle. The same approach can be applied to other learning scenarios, such as training and maintenance assistance. We evaluated a set of AR Glasses and a general purpose tablet. A table-top showroom was developed demonstrating what the actual user experience would be like for a self-guided dealership tour using natural markers and three-dimensional content spatially registered to physical objects in the user’s field of view.
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