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Technical Paper

Vehicle Touchscreen Shelf Study

2017-03-28
2017-01-1378
Researchers report an estimated 35.7 million of vehicles with touchscreens will be sold in 2019 worldwide [1]. As the use of touchscreens grows in the automotive industry, there is a need to study how driver’s arm and hand moves to access the touchscreen as well as how the driver utilizes the hardware around the touchscreen. In order to aid drivers while using the touchscreen and to minimize distractions, the drivers’ hand must be able to freely move to perform a task on the touchscreen without the trim interfering with the task. At the same time some trim may be used to support the hand and fingers while accessing the touchscreen particularly during tasks that take a longer period of time to complete. A study was performed to understand the effect of the size and the angle of a shelf placed under a touchscreen. Motion capture (Mocap) data of the hand of subjects performing two different tasks on the touchscreen was collected in the Human Occupant Package Simulator (HOPS).
Technical Paper

An Integrated Design and Appraisal System for Vehicle Interior Packaging

2007-04-16
2007-01-0459
Static seating bucks have long been used as the only means to subjectively appraise the vehicle interior packages in the vehicle development process. The appraisal results have traditionally been communicated back to the requesting engineers either orally or in a written format. Any design changes have to be made separately after the appraisal is completed. Further, static seating bucks lack the flexibility to accommodate design iterations during the evolution of a vehicle program. The challenge has always been on how to build a seating buck quickly enough to support the changing needs of vehicle programs, especially in the early vehicle development phases. There is always a disconnect between what the seating buck represents and what is in the latest design (CAD), since it takes weeks or months to build a seating buck and by the time it is built the design has already been evolved. There is also no direct feedback from seating buck appraisal to the design in CAD.
Technical Paper

Parametric Method for Applications in Vehicle Design

2005-04-11
2005-01-1564
Vehicle product development is a long and complex engineering process, from early conceptual design to final detailed design. Each design stage involves various iterations of design, analysis, validation, and confirmation. Computer tools are commonly used for modeling and simulation of vehicle systems, subassemblies and components. Different prototypes are often created and physical tests are deployed to validate the design. During early program stages, vehicle design information is scattered, incomplete and constantly changing, which makes the vehicle design very difficult. Without the vehicle design (most commonly in CAD format in recent history of vehicle design), limited engineering analysis or validation can be performed. It becomes the bottleneck for the early vehicle engineering decision-making.
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