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Technical Paper

FENSAP-ICE: Numerical Prediction of Ice Roughness Evolution, and its Effects on Ice Shapes

2011-06-13
2011-38-0024
Numerically predicted roughness distributions obtained in in-flight icing simulations with a beading model are used in a quasi-steady manner to compute ice shapes. This approach, called "Multishot," uses a number of steady flow and droplet solutions for computing short intervals (shots) of the total ice accretion time. The iced geometry, the grid, and the surface roughness distribution are updated after each shot, producing a better match with the unsteady ice accretion phenomena. Comparisons to multishot results with uniform roughness show that the evolution of the surface roughness distribution has a strong influence on the final ice shape. The ice horns that form are longer and thinner compared to constant roughness results. The constant roughness approach usually fails to capture the formation of the pressure side horns and under-predicts the thickness of the ice in this region.
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