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Technical Paper

Biomechanically Based Workspace Generation Considering Joint Muscular Strengths, Body Weight and Hand Load Weight

2007-06-12
2007-01-2496
The existing models and algorithms for predicting human reachable workspaces do not allow users to specify important performer and task parameters, such as body weight and muscular strengths of reach performer and hand-held object's weight. This makes it difficult to consider individuals with unique physical characteristics (e.g., obesity, muscle strength deficiencies and injuries) and many common tasks involving hand-held objects during reach analyses. To address this, this study presents a novel, biomechanically based workspace generation algorithm. Given a set of input data specified in terms of body dimensions, joint ranges of motion, body joints muscular strengths, gender, body weight of a reach performer and a hand-held load weight, the algorithm generates the corresponding reachable workspace. The algorithm combines the existing human figure based modeling approach with empirically obtained biomechanical data and established biomechanical models and constraints.
Technical Paper

Identifying Alternative Movement Techniques from Existing Motion Data: An Empirical Performance Evaluation

2004-06-15
2004-01-2177
A manual task can be performed based on alternative movement techniques. Ergonomic human motion simulation requires consideration of alternative movement techniques, because they could bring different biomechanical, physiological, and psychophysical consequences. A method for identifying movement techniques from existing motion data was developed. The method is based on a JCV (Joint Contribution Vector) index and statistical clustering. A JCV quantifies a motion's underlying movement technique by computing contributions of individual body joint DOFs (degree-of-freedom) to the achievement of the task goal. Given a set of motions (motion capture data) achieving the same or similar task goals, alternative movement techniques can be identified by 1) representing the motions in terms of JCV and 2) performing a statistical clustering analysis. Performance of this movement technique identification method was evaluated based on a set of stoop and squat lifting motions.
Technical Paper

Simulating Complex Manual Handling Motions Via Motion Modification: Performance Evaluation of Motion Modification Algorithm

2003-06-17
2003-01-2227
Simulation of human motions in virtual environments is an essential component of human CAD (Computer-aided Design) systems. In our earlier SAE papers, we introduced a novel motion simulation approach termed Memory-based Motion Simulation (MBMS). MBMS utilizes existing motion databases and predicts novel motions by modifying existing ‘root’ motions through the use of the motion modification algorithm. MBMS overcomes some limitations of existing motion simulation models, as 1) it simulates different types of motions on a single, unified framework, 2) it simulates motions based on alternative movement techniques, and 3) like real humans, it can learn new movement skills continually over time. The current study evaluates the prediction accuracy of MBMS to prove its utility as a predictive tool for computer-aided ergonomics. A total of 627 whole-body one-handed load transfer motions predicted by the algorithm are compared with actual human motions obtained in a motion capture experiment.
Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Modifying Motions for Avoiding Obstacles

2001-06-26
2001-01-2112
Interference between physical objects in the workspace and the moving human body may cause serious problems, including errors in manual operation, physical damage and trauma from the collision, and increased biomechanical stresses due to movement reorganization for avoiding the obstacles. Therefore, a computer algorithm to detect possible collisions and simulate human motions to avoid obstacles will be an important tool for computer-aided ergonomics and optimization of system design in the early stage of a design process. In the present study, we present a method of modifying motions for obstacle avoidance when the object intrudes near the center of the planned motion. We take the motion modification approach, as we believe that for a certain class of obstacle avoidance problems, a person would modify a pre-planned motion that would result in a collision to a new one that is collision-free, as opposed to organizing a totally unique motion pattern.
Technical Paper

Development of an Angle-time-basedDynamic Motion Modification Method

2000-06-06
2000-01-2176
In this study, an angle-time-based motion modification method was developed. This method allows the use of existing motion data by modifying them to fit new scenarios given as new initial and final posture constraints. The motion modification method can generalize an existing motion data and derive, within a portion of space, a family of motions retaining the angular velocity characteristics of the original motion. It was found that the proposed method is capable of predicting realistic human motions with various new initial and final posture constraints in a robust manner. We expect that this motion modification method provides a way of using existing motion data more flexibly and economically.
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