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Technical Paper

Motion Cueing Evaluation of Off-Road Heavy Vehicle Handling

2016-09-27
2016-01-8041
Motion cueing algorithms can improve the perceived realism of a driving simulator, however, data on the effects on driver performance and simulator sickness remain scarce. Two novel motion cueing algorithms varying in concept and complexity were developed for a limited maneuvering workspace, hexapod/Stuart type motion platform. The RideCue algorithm uses a simple swing motion concept while OverTilt Track algorithm uses optimal pre-positioning to account for maneuver characteristics for coordinating tilt adjustments. An experiment was conducted on the US Army Tank Automotive Research, Development and Engineering Center (TARDEC) Ride Motion Simulator (RMS) platform comparing the two novel motion cueing algorithms to a pre-existing algorithm and a no-motion condition.
Technical Paper

Effects of Ride Motion on Reaction Times for Reaching Tasks

2005-04-11
2005-01-1411
In future operational environments, the ability of Soldiers to quickly and accurately reach controls and displays, while they are in enclosed moving vehicles, is critical to the design of U.S. Army crew stations. This study examines degradations in the timing and accuracy of reaches associated with such enclosed and moving environments. Twenty participants completed several series of reaches to touch-screens. The results supported that the motion environment, touch-screen location, target size and appearance, and the number of target choices influenced reach timing and accuracy. These results illustrate the need to develop mitigation strategies for effective Soldier performance in future vehicle crew stations.
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