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Technical Paper

Utilizing A Hybrid Engineering Approach for NVH Drive Evaluations in Virtual Prototypes

2022-06-15
2022-01-0980
As pressures mount to remove physical prototyping from the vehicle development process, there is a growing need for subjective evaluations of virtual prototypes. Virtually assessing NVH vehicle targets and using driving simulators to make those early critical design decisions is becoming a larger part of the NVH engineering process. Today this is only possible if you put a driving simulator at the center of your development process. Being able to drive and evaluate both test and simulation results simultaneously in a simulator allows engineering teams to leverage a hybrid engineering approach. By starting with measured on-road data from a physical vehicle, engineers can build virtual prototypes. By using this hybrid engineering process to incorporate CAE and test data together an engineer can create a virtual vehicle model with the desired NVH characteristics as a physical vehicle.
Technical Paper

Idle Vibration Analysis and Evaluation Utilizing a Full-Vehicle NVH Simulator

2015-06-15
2015-01-2334
Realistically experiencing the sound and vibration data through actually listening to and feeling the data in a full-vehicle NVH simulator remarkably aids the understanding of the NVH phenomena and speeds up the decision-making process. In the case of idle vibration, the sound and vibration of the idle condition are perceived simultaneously, and both need to be accurately reproduced simultaneously in a simulated environment in order to be properly evaluated and understood. In this work, a case is examined in which a perceived idle quality of a vehicle is addressed. In this case, two very similar vehicles, with the same powertrain but somewhat different body structures, are compared. One has a lower subjective idle quality rating than the other, despite the vehicles being so similar.
Journal Article

A Study on North American Customer Preference to Interior Noise using Sound Balance Analysis

2014-04-01
2014-01-0023
A new approach to achieve better customer perception of overall vehicle quietness is the sound balance improvement of vehicle interior sound during driving. Interior sound is classified into 3 primary sound source shares such as engine sound relative to revolution speed, tire road noise and wind noise relative to vehicle speed. Each interior sound shares are classified using the synchronous time-domain averaging method. The sound related to revolution order of engine and auxiliaries is considered as engine sound share, tire road noise and wind noise shares are extracted by multiple coherent output power analysis. Sound balance analysis focuses on improving the relative difference in interior sound share level between the 3 primary sound sources. Virtual sound simulator which is able to represent various driving conditions and able to adjust imaginary sound share is built for several vehicles in same compact segment.
Journal Article

High-Frequency Time Domain Source Path Contribution: From Engine Test Bench Data to Cabin Interior Sounds

2013-05-13
2013-01-1957
This work presents an application of airborne source path contribution analysis with emphasis on prediction of wideband sounds inside a cabin from measurements made around a stand-alone engine. The heart of the method is a time domain source path receiver technique wherein the engine surface is modeled as a number of source points. Nearfield microphone measurements and transfer functions are used to quantify the source strengths at these points. This acoustic engine model is then used in combination with source-to-receiver transfer functions to calculate sound levels at other positions, such as at the driver's ear position. When combining all the data, the in-cabin engine sound can be synthesized even before the engine is physically installed into the vehicle. The method has been validated using a powertrain structure artificially excited by several shakers playing band-limited noise so as to produce a complicated vibration pattern on the surface.
Technical Paper

Sound Simulation and NVH Tuning of a Multi-Mode Engine

2009-05-19
2009-01-2191
This paper describes the use of an interactive NVH simulator in simulating and designing the sound character of a vehicle with a multi-mode engine and active exhaust valve. When designing a vehicle for sound quality, it is not sufficient to merely record some discreet operating conditions and modify these in a traditional sound quality program. The ability to simulate the sound quality of the vehicle over the full operating envelope is a necessity. Additionally, the ability to break down the sound contributions from intake, exhaust and other key contributors to the driver's ear, and manipulate these independently is also essential. In the case described here, an additional factor makes it mandatory that an accurate vehicle sound simulation is performed. The state of the engine and exhaust contribution, and thus the sound of the vehicle, change based on several parameters - vehicle speed, load demand and gear.
Technical Paper

An Efficient Approach to Improving Vehicle Acceleration Sound Quality using an NVH Simulator

2009-05-19
2009-01-2190
In a traditional NVH development process, the realization of the targeted vehicle acceleration sound quality can be a highly laborious and costly process involving the creation and evaluation of multiple iterations of prototype parts. Consequently, development engineers are limited by long prototype part fabrication times while key product decision makers have to often accept the “in-process” sound quality due to aggressive program timing milestones and escalating program costs. The NVH simulator provides an alternative approach that is potentially more efficient in terms of reducing program timing, reducing development and prototype costs and improving the end-product sound quality. This paper presents the case of a V6 vehicle under development whose acceleration sound quality needed improvement. The NVH simulator was used to determine the key contributors that lead to the sound quality of the targeted vehicle.
Technical Paper

Noise Path Analysis Process Evaluation of Automotive Shock Absorber Transient Noise

2009-05-19
2009-01-2091
Shock absorber transient noise, often referred to as “chuckle” or “loose lumber”, has been a vehicle level noise and vibration concern for many years. The noise often occurs with lightly damped shock tuning under small road inputs at low speed. This transient type noise is of particular concern to the operator because it can sound like mechanical looseness in the chassis. This noise concern is generally addressed late in the design cycle and the options of a fix are limited to a change in damper tuning or added mass. A need for a wider design envelope exists to address this concern which must include noise paths into the structure and body sensitivity. The study documented in this paper walks through the process of acquiring this noise on the road and reproducing it in the lab on a 4-post hydraulic test rig.
Technical Paper

Sound Decomposition - A Key to Improved Sound Simulation

2003-05-05
2003-01-1423
The sound field in a vehicle is one of the most complex environments being a mixture of multiple, correlated and uncorrelated sound sources. The simulation of vehicle interior sound has traditionally been produced by combining multiple test results where the influence of one source is enhanced while the other sources are suppressed, such as towing the vehicle on a rough surface for road noise, or measuring noise in a wind tunnel. Such methods are costly and provide inherent inaccuracies due to source contamination and lack of synchronization between sources. In addition they preclude the addition of analytical predictions into the simulation. The authors propose an alternative approach in which the component sounds are decomposed or separated from a single operating measurement and which provide the basis for accurate sound synthesis.
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