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Technical Paper

Seat Comfort as a Function of Occupant Characteristics and Pressure Measurements at the Occupant-Seat Interface

2012-04-16
2012-01-0071
Seat comfort is a highly subjective attribute and depends on a wide range of factors, but the successful prediction of seat comfort from a group of relevant variables can hold the promise of eliminating the need for time-consuming subjective evaluations during the early stages of seat cushion selection and development. This research presents the subjective seat comfort data of a group of 30 participants using a controlled range of seat foam samples, and attempts to correlate this attribute with a) the anthropometric and demographic characteristics of the participants, b) the objective pressure distribution at the body-seat interface and c) properties of the various foam samples that were used for the test.
Technical Paper

Effects of Material Type, Surface Roughness, Compressibility, Shape, Gender, Age and Sense Modality on Perception of Automotive Interior Materials

2010-04-12
2010-01-0682
This paper presents the results of an experimental study conducted to evaluate the effects of four material characteristics and two driver characteristics on the perception of automotive interior materials. The perceptual characteristics of the materials were measured using two sensing conditions, namely, visual sensing only and combined visual and tactile sensing. The experiments were conducted using the Taguchi's L16 orthogonal array with seven independent variables, namely material type, surface roughness, compressibility, driver's age, driver's gender, and sensing method. Twenty-four subjects participated in the experiments. Each subject was asked to evaluate four treatment combinations and provide ratings using seven 5-point semantic differential scales. In addition, physical measurements were made on surface roughness, coefficient of friction, and compressibility.
Journal Article

Determining Perceptual Characteristics of Automotive Interior Materials

2009-04-20
2009-01-0017
This paper presents results of a three-phase research project aimed at understanding how future automotive interior materials should be selected or designed to satisfy the needs of the customers. The first project phase involved development of 22 five-point semantic differential scales to measure visual, visual-tactile, and evaluative characteristics of the materials. Some examples of the adjective pairs used to create the semantic differential scales to measure the perceptual characteristics of the material are: a) Visual: Light vs. Dark, Flat vs. Shiny, etc., b) Visual-Tactile: Smooth vs. Rough, Slippery vs. Sticky, Compressive vs. Non-Compressive, Textured vs. Non-Textured, etc., c) Evaluative (overall perception): Dislike vs. Like, Fake vs. Genuine, Cheap vs. Expensive, etc. In the second phase, 12 younger and 12 older drivers were asked to evaluate a number of different automotive interior materials by using the 22 semantic differential scales.
Technical Paper

Comparison of Driver Behavior and Performance in Two Driving Simulators

2008-04-14
2008-01-0562
This paper presents results of a study conducted to compare driving behavior and performance of drivers in two different fixed-base driving simulators (namely, FAAC and STI) while performing a same set of distracting tasks under geometrically similar freeway and traffic conditions. The FAAC simulator had a wider three-screen road view with steering feedback as compared to the STI simulator which had a single screen and narrower road view and had no steering feedback. Twenty four subjects (12 younger and 12 mature) drove each simulator and were asked to perform a set of nine different tasks involving different distracting elements such as, using a cell phone, operating the car radio, retrieving and selecting a map from map pocket in the driver's door, collecting coins to pay toll, etc.
Journal Article

Predicting Effects of Veiling Glare Caused by Instrument Panel Reflections in the Windshields

2008-04-14
2008-01-0666
This paper presents quantitative effects of windshield veiling glare on the visibility of targets based on a two part research project. The first part involved measurement and modeling of luminance of veiling glare caused by the reflection of different instrument panel materials under range of conditions defined by combination of windshield angle, instrument panel angle, and sun angle. In the second part, the veiling glare model was incorporated in a visibility prediction model based on visual contrast threshold data. A critical visibility condition of a driver approaching a tunnel with the sunlight falling on his windshield and attempting to detect a target inside the tunnel was studied by conducting sensitivity analyses. The sensitivity analysis showed that a 2 ft diameter 10% reflectance target illuminated by 5000 lux of lighting inside a tunnel visibility distances can be seen from 0 to 3,000 feet depending upon driver's age, vehicle design parameters and sun illumination levels.
Technical Paper

Commonality and Differences between Cruiser, Sport, and Touring Motorcycles: An Ergonomics Study

2007-04-16
2007-01-0438
This paper presents results of two surveys, namely, a photographic measurements survey and a rider survey, conducted to determine how the type and origin of a motorcycle related to motorcycle dimensions, rider characteristics, seating posture, and motorcycle controls and displays. In the photographic survey, 12 most popular motorcycles covering three types (cruiser, sport, and touring) and three origins (Europe, Asia and North America) were measured from photographs taken in a standardized procedure with and without a rider. The data showed that the Asian and North American cruisers were very similar in all dimensions. These include seat height, seat to handlebar location, seat to foot rest location, foot rest size, and handgrip stance. This resulted in similar rider posture. North American sport motorcycles were more like cruisers than the Asian and European sport motorcycles.
Technical Paper

Touch Feel and Appearance Characteristics of Automotive Door Armrest Materials

2007-04-16
2007-01-1217
This paper presents results of a five phase study conducted to evaluate touch feel and appearance of door armrest materials. Seven different production door armrests with different material characteristics such as softness, smoothness, compressibility, texture, etc. were evaluated. In the first phase, the subjects seated in a vehicle buck in their preferred seating position with the armrests adjusted at their preferred heights, provided ratings on a number of touch feel and appearance of the door armrest materials using 5-point semantic differential scales. In the second phase, the armrests were presented to each subject in all possible pairs and they were asked to select preferred armrest material in each pair.
Technical Paper

A Value Analysis Tool for Automotive Interior Door Trim Panel Materials and Process Selection

2007-04-16
2007-01-0453
This paper describes a computerized value analysis tool (VAT) developed to aid automotive interior designers, engineers and planners to achieve the high levels of perceived quality of materials used in automotive door trim panels. The model requires a number of inputs related to types of materials, their manufacturing processes and customer perceived quality ratings, costs and importance of materials, features located in different areas of the door trim panel, etc. It allows the user to conduct iterative evaluation of total cost, total weighted customer perceived quality ratings, and estimates of perceived value (perceived quality divided by cost) for different door trim areas as well as the entire door trim panel. The VAT, thus, allows value and cost management related to materials and processing choices for automotive interiors.
Technical Paper

Development of Innovative Design Concepts for Automotive Center Consoles

2006-04-03
2006-01-1474
The objective of the paper is to present a unique design approach and its outputs: the design concepts for automotive center consoles for a near term SUV that can be produced in 2-3 years, and the second for, a more futuristic SUV, that could be produced in 10 or more years. In the first phase of this two phase project, we benchmarked center consoles from a number of existing and concept vehicles, analyzed available data (e.g. J.D. Power customer feedback surveys), and conducted studies (e.g. survey of items stored in the vehicles, item location preferences in the console area) to understand customer/user needs in designing the center consoles. In the second phase, we provided the information generated in the first phase to four groups of student teams who competed to create winning designs of the center consoles.
Technical Paper

Parametric Approach for Development of an Automotive Bucket Seat Frame

2006-04-03
2006-01-0366
This paper presents a design and development approach for automotive bucket seat frame using a parametric modeling and a finite element analysis methodology. This approach is expected to help build a lightweight seat structure quickly and efficiently. This approach is general, and it can be applied in designing and developing any mechanical structural component. The design process involves, first parametric modeling of the front bucket seat frame using Pro E. This CAD model was then optimized using optimization software called Optistruct, for two cases of load case and boundary condition. The optimized design was then tested for FMVSS seat requirements using LS-DYNA. The dynamic nature of the design approach helps in changing design parameters during different stages of the design process, until the seat structure satisfies the design criteria and the strength requirements. The construction and testing of this design and the design model are still under progress.
Technical Paper

Incorporating Hard Disks in Vehicles- Usages and Challenges

2006-04-03
2006-01-0814
With recent advances in microprocessors and data storage technologies, vehicle users can now bring or access large amounts of data in vehicles for purposes such as communication (e.g. e-mail, phone books), entertainment (e.g. music and video files), browsing and searching for information (e.g. on-board computers and internet). The challenge for the vehicle designer is how to design data displays and retrieval methods to allow data search and manipulation tasks by managing driver workload at safe acceptable levels. This paper presents a data retrieval menu system developed to assess levels of screens (depth of menu) that may be needed to select required information when a vehicle is equipped with the capability to access audio files, cell phone, PDA, e-mail and “On-star” type functions.
Technical Paper

Towards Development of a Methodology to Measure Perception of Quality of Interior Materials

2005-04-11
2005-01-0973
The automotive interior suppliers are challenged to develop materials, that not only perform functionally, but also provide the right combination sensory experience (e.g. visual appeal, tactile feeling) and brand differentiation at very competitive costs. Therefore, the objective of this research presented in this paper is to develop a methodology that can be used to measure customer perception of interior materials and to come up with a unique system for assessing value of different interior materials. The overall methodology involves the application of a number of psychophysical measurement methods (e.g. Semantic Differential Scaling) and statistical methods to assess: 1) overall customer perceived quality of materials, 2) elements (or attributes) of perception, and 3) value of materials from OEM's viewpoint in terms of the measurement of perception of quality divided by a measure of cost.
Technical Paper

Development of Specifications for the UM-D's Low Mass Vehicle for China, India and the United States

2005-04-11
2005-01-1027
This paper presents results of a research project conducted to develop a methodology and to refine the specifications of a small, low mass, low cost vehicle being developed at the University of Michigan-Dearborn. The challenge was to assure that the design would meet the needs and expectations of customers in three different countries, namely, China, India and the United States. U.S, Chinese and Indian students studying on the university campus represented customers from their respective countries for our surveys and provided us with the necessary data on: 1) Importance of various vehicle level attributes to the entry level small car customer, 2) Preferences to various features, and 3) Direction magnitude estimation on parameters to size the vehicle for each of the three markets.
Technical Paper

Designing Driver Interface for the UM-D's Low Mass Vehicle for China, India and the United States

2005-04-11
2005-01-0437
This paper presents a process and its results used to define and design interior items such as controls, displays, handles, etc. for a low mass vehicle (LMV) being developed at the University of Michigan-Dearborn. The exterior and interior design of the vehicle was done by students at the College of Creative Studies, Detroit. The size of the low mass vehicle is comparable to the current C-class production vehicles (such as Ford Focus), but it will weigh about 30% less than the Toyota Echo. The vehicle is targeted as a low cost, entry level, small car for markets in China, India and the United States. To assure that the feature content would be suitable for the three potential markets, students from China, India and the United States available on the UM-Dearborn campus were interviewed. The results from the survey were used to refine the exterior and interior features and content of the vehicle.
Technical Paper

Evaluation of the PVM Methodology to Evaluate Vehicle Interior Packages

2004-03-08
2004-01-0370
Programmable vehicle models (PVMs) are intended to save time and costs in building bucks to evaluate vehicle interior packages. This paper presents results from a series of three studies conducted to determine the applicability and limitations of the methodology of using a PVM. The PVM used for the study was built by Prefix Corporation and has forty-two axes of adjustments. The first study verified the PVM's ability to reproduce dimensions. It showed that the PVM was acceptably accurate, with most dimension measurement ranges less than 2-3 mm. The second study was conducted to determine if subject responses are reliable indicators of package differences. Aside from some special causes, most were found to be. The third study was conducted to determine how well the PVM replicated 3 actual vehicles. Despite some dimensional discrepancies, there was evidence of correlation between subject responses from the PVM and actual vehicles.
Technical Paper

Development of a Parametric Model for Advanced Vehicle Design

2004-03-08
2004-01-0381
This paper describes a research project currently in-progress to develop a parametric model of a vehicle for use in early design stages of a new vehicle program. The model requires key input parameters to define the kind of new vehicle to be designed — in terms of details such as its intended driver/user population, vehicle type (e.g. 2-box, 3-box designs), and some key exterior and interior dimensions related to its size and proportions. The model computes and graphically displays interior package, ergonomics zones for driver controls and displays, and field of views through window openings. It also allows importing or inputting and superimposing and manipulating exterior surfaces created by a designer to assess compatibility between the interior occupant package and the vehicle exterior.
Technical Paper

Interior Design Process for UM-D's Low Mass Vehicle

2004-03-08
2004-01-1709
This paper describes a unique interior design and multidisciplinary process implemented by the faculty and students to develop the interior for a Low Mass Vehicle (LMV). The 103 inch LMV was designed with the goal of about 30% reduction in weight than a typical class C segment vehicle and would require low investment in manufacturing. In the early stages of the program, the UM-Dearborn team developed detailed requirements of the vehicle interior based on the vehicle's exterior developed using a similar process. The requirements were given to a senior class of automotive design students from the College of Creative Studies in Detroit to create different interior design themes. Approximately twenty-five interior design themes were judged by a panel of automotive industry experts, and a winning design was selected.
Technical Paper

ACE Driving Simulator and Its Applications to Evaluate Driver Interfaces

2003-03-03
2003-01-0124
A fixed base driving simulator called the VVDS (Virtual Vehicle Driving Simulator), its operating procedure and software system have been developed by a team of automotive suppliers (called ACE -- Advanced Cockpit Enabler) for quick evaluations of early working prototypes of driver interfaces. The system is designed to provide quick feedback to the product designers in early concept generation and validation phases of new automotive HMI architecture strategies and interfaces of various in-vehicle devices. The simulator consists of a reconfigurable cab with quick-change attachments to mount various controls and displays in package positions. A number of drivers are asked to drive the simulator and perform a number of tasks when prompted by pre-recorded voice commands. The entire data collection and data analysis procedure is developed such that new experiments can be configured, implemented and analyzed quickly and with the least amount of a human analyst’s involvement.
Technical Paper

A Comprehensive HMI Evaluation Process for Automotive Cockpit Design

2003-03-03
2003-01-0126
This paper present a unique and comprehensive design process that has been pilot tested to assure that future automotive cockpit systems are well integrated, cost effective and they achieve superior ergonomics performance. With ever increasing possibilities of new technological feature content and tremendous cost pressures, the auto manufacturers have a challenging task to provide the customers with the latest features at affordable costs in shorter design cycles. The Automotive Cockpit Enablers (ACE) team consisting of seven automotive suppliers and two universities has created a unique process to approach the problem. The process consists of a series of steps and inter-workings of three cross-functional teams.
Technical Paper

Driver Steering Performance Using Joystick vs. Steering Wheel Controls

2003-03-03
2003-01-0118
A fixed-base driving simulator with a 14-degree of freedom vehicle dynamics model was used to compare the lane tracking performance of test subjects using a joystick steering controller to that using a conventional steering wheel. Three driving situations were studied: a) straight-line highway driving, b) winding road driving (country road), and c) evasive maneuvering - a double lane change event. In addition, three different joystick force-feedback settings were evaluated: i) linear force feedback, ii) non-linear, speed sensitive force feedback and iii) no force feedback. A conventional steering wheel with typical passenger car force feedback tuning was used for all of the driving events for comparison.
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